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26 avril 2012

Fecas,Hammer skill or Sword skill ?

Fecas,Hammer skill or Sword skill ? Hello,

As topic says,Im wondering if I should buy Staff skill (not Hammer as I wrote by mistake)or Sword skill ? I hope any advanced player will help me in that case.If u chose say why,I would be thankful for help.acheté des

Regards, 


1st things 1st elaine. do you HAVE the money to buy either, of course having one is great, but i greatly reccomend you not to buy either until you consider what eqs you're gonna use in the future. Lets say i'm using a fire kwak blade now, in the future, can i guarantee that i will still be using the same blade, so no, anyways, fecas are powerful with staves or a staff. So, normally fecas decide to use staves. thier powerful if you know which ones to get, and consider the fact about your low str too, unless you have the eqs, but still. 
Your decision =d 


Neither; get Staff Skill. achat


Haha u made my laugh... 
Of course I have money,hoewever I am not still decided what to use :d 


Yes,I mean Staff skill not Hammer skill,Ive changed it,sry for misunderstanding.

Im giving int poitns to my Feca and using prespic set,so as u said I will buy Staff Skill,can u give me also some advise about weapon which I will use ?

Thanks,de
Kisses :* 


There are few to no good fire staffs in the game from what I understand (which is little on the subject, to be honest), so I gather that most people use carvemages to swap neutral damage for slightly less fire damage. Kryst O'Boul staffs seem to beg for this modification. The damage won't be huge (12-16 Fire), but it only costs 3 AP per hit, and of course it works in conjunction with Staff Skill for some sweet damage.

The major problem with this is that Kryst O'Boul staffs cost a pretty penny, and of course carvemaging them costs even more. Chances are very high that the process will fail, wasting all materials. Unless you're affluently wealthy, don't bother.

I'm really hoping that there's a better option out there, and if we're lucky someone more knowledgeable on the subject will help us out. *hope*

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~TWF 

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26 avril 2012

low lvl (newbie) xelor help

low lvl (newbie) xelor help I was having a little problem with lvling hand or dark ray. I wanted to start lvling sandglass of xelor at lvl 21 to be a follow-on for a main spell (hand or dark ray). I also wanted to lvl counter before sandglass of xelor. Can someone( preferable high lvl xelor) give some tips on hand or dark ray? 


Dark ray = deals more damage than Hand at lvl 1-5, however it is linear, thus easily avoided in pvp

Hand = deals more damage at lvl 6, is non linear and thus harder to  acheter avoid in pvp

That said, u generally dont use these spell for pvp anymore once u have a decent hammer and hammer skill. They do help when ur too far away from the monsters though. I chose dark ray, but its ur call. 


I have heard, that by lvling up Dark ray instead of hand, you are  de messing yourself up when you get to lvl 100 or so. Dark ray starts to die on you, while hand would keep getting stonger.

But thats just what I've heard. 


so? Do u think 100s dont have to delevel old spells in order to get new ones?
I suggest get 5lvl dark ray, and at 50-60lvl lvl it down, caz it becomes less usefull later, and its cheaper then, but of course that depends on your build 


well, you'll be fighting mushds from 14/15, treechnids when you start wearing bits of prespic set... either way, theyre not going to hurt you much if at all. you don't need to kill them ridiculously fast, and it's not a huge chunk of time to get to 50 or 60. go with hand 


tohlo hammer best choice (if u are INT xelor) will be really good at 50-60s with hammer skill 


Hello,

From your options of spells i am inclined to think that your build is INT. My opininion in this is that you level hand simply because it is better, altough you can look at dark ray in some way not much people do.

Dark Ray is, in fact, a rather weak spell. It does have more critical hit probability than hand meaning some nice hits often but, the critical hit damage range is wide. That mean you will be getting some of those nice hits not nice at all. Other common issues are the linear condition, high failure rate, low mininmum damage, complex animation (lags a little when used) and so on.

On the other hand, hand is a very flexible spell (particulary at level 6) that -on most cases- will prove superior to dark ray. While hands damage can be low at levels 1-5, The difference between the damages at those levels is little, meaning you can -with a certain margin of error- almost everytime anticipate your spell's damage capabilities. This, most of all, can be crucial in battles where you have the option to either hammer or hand an opponent that has x life and you know your atack does y damage on a normal hit. This was you can more or less calculate if you can atack from afar and kill the opponent or need to hammer him because you cannot get in linear range.

In the end, it's only your choice. I hope my not-so-good advice can help you understand a little more about xelors main spells.

DWI 


You could unlearn Dark Ray later, but it's extremely expensive and being high level doesn't magically grant you millions of kamas to spend undoing something you could have easily avoided by settling for a bit less damage early on. My vote is for  acheté des Hand 


In retrospect, I would strongly recommend going with Hand. The reason: its critical failure is not fatal.
Don't underestimate this difference! You position yourself to deliver that Dark Ray, and... it fails on you. You can't move away to safety anymore, as your turn just ended. On the other hand, you cast Hand and... it failed? No problem, walk away to safety.

It makes a huge difference. 

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26 avril 2012

WTF?

WTF? how can i hit for 15 TWICE IN A ROW with punitive arrow on a fucking kama white scara with -50% earth resist >< 


MAKE THAT 3 FUCKING TIMES IN A ROW GG 


With incomplete information, nobody can give you an answer. What level is the spell? What's your strength? What +damage% and +damage items do you have?

Punative does have a wide damage variance, though.dofus, Even with, say, 400 strength and +5 damage, it can still hit for 10 damage. (Which becomes 15 damage against -50% Earth enemies)

DS 


i understand that its POSSIBLE, but 3 times in a row?...
its like when you crit fail 2 times in a row >< 


If its possible, why are you amazed that it happened? I know its unlikely to happen at any given time, but over the course of a character's career, you know you're going to roll de min damage 3 times in a row or more at SOME point.

I once suffered SIX consecutive critical failures with Bramble and Manifold Bramble only, both of which have a 1/50 crit fail rate. The odds of this happening are one in billions, but given how many people there are playing this game 24 hours a day, seven days a week, it was bound to happen to someone eventually.

~TWF 

If you want "achat de kamas",Please click it... 

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